Level Designer (153369-1)
Posted 7 days ago
Job Description
Level Designer - AAA Game Studio - Hybrid (Vancouver BC)
On behalf of our AAA game development client based in Vancouver BC, Brainhunter Systems Ltd. is seeking an inspiring, highly motivated Level Designer with a proven track record of delivering highly engaging, high-quality levels in action games. In this position you will work with the Lead Level Designer to design and implement multiple levels from conception to the final stages of polish. You will be expected to partner with other members of the Level Design Team, the Level Art Team, programmers, and other design disciplines to help make the design vision set out by design direction a reality.
Please note: This is a hybrid position (3 days per week onsite) based out of our client's downtown Vancouver studio space. Only candidates able to work on site 3 days per week will be considered for the role.
Responsibilities:
• Ideate and steward the design of multiple levels from conception to the final stages of polish.
• Use Unreal as well as proprietary tools to create and debug levels.
• Own the design and quality of your levels.
• Regularly collaborate with other level designers, technical designers, and artists.
• Become a contact point for other departments (Cinematics, VFX, Sound, Programmers, etc.)
• Use the Unreal tools to implement memorable challenges, combat, objectives, and scripted events.
• Participate in critique sessions to provide input to personal and peers' work.
• Regularly present your work to your leads and adjust quickly to Feedback.
• Create and maintain design documentation.
QUALIFICATIONS:
• 3+ years of experience having shipped at least one Action-Shooter or Action-Adventure console titles.
• 3+ years of experience working on visual game editors, ideally Unreal Engine.
• Experienced with the level design fundamentals, constraints, and narrative.
• Strong knowledge and experience using gameplay systems in levels.
• Experience working collaboratively in a cross-discipline development environment.
• Experience with current scripting languages and level editors.
• Experience with game consoles and tools.
Soft Skills:
• Excellent communication, interpersonal and organizational skills
• Awareness of accessibility and inclusivity with respect to both video games and workspace environments
• Comfortable working with and communicating with other disciplines and teams
• Strong desire to improve workflows and pipelines
• A positive, collaborative team-centric mentality
Passionate about games and gaming.
On behalf of our AAA game development client based in Vancouver BC, Brainhunter Systems Ltd. is seeking an inspiring, highly motivated Level Designer with a proven track record of delivering highly engaging, high-quality levels in action games. In this position you will work with the Lead Level Designer to design and implement multiple levels from conception to the final stages of polish. You will be expected to partner with other members of the Level Design Team, the Level Art Team, programmers, and other design disciplines to help make the design vision set out by design direction a reality.
Please note: This is a hybrid position (3 days per week onsite) based out of our client's downtown Vancouver studio space. Only candidates able to work on site 3 days per week will be considered for the role.
Responsibilities:
• Ideate and steward the design of multiple levels from conception to the final stages of polish.
• Use Unreal as well as proprietary tools to create and debug levels.
• Own the design and quality of your levels.
• Regularly collaborate with other level designers, technical designers, and artists.
• Become a contact point for other departments (Cinematics, VFX, Sound, Programmers, etc.)
• Use the Unreal tools to implement memorable challenges, combat, objectives, and scripted events.
• Participate in critique sessions to provide input to personal and peers' work.
• Regularly present your work to your leads and adjust quickly to Feedback.
• Create and maintain design documentation.
QUALIFICATIONS:
• 3+ years of experience having shipped at least one Action-Shooter or Action-Adventure console titles.
• 3+ years of experience working on visual game editors, ideally Unreal Engine.
• Experienced with the level design fundamentals, constraints, and narrative.
• Strong knowledge and experience using gameplay systems in levels.
• Experience working collaboratively in a cross-discipline development environment.
• Experience with current scripting languages and level editors.
• Experience with game consoles and tools.
Soft Skills:
• Excellent communication, interpersonal and organizational skills
• Awareness of accessibility and inclusivity with respect to both video games and workspace environments
• Comfortable working with and communicating with other disciplines and teams
• Strong desire to improve workflows and pipelines
• A positive, collaborative team-centric mentality
Passionate about games and gaming.
- • How to Apply:
Online:
To apply for this and other suitable exciting opportunities with Brainhunter Systems you can apply online through the button on the top right.
Email:
Please email Rob at rob.martinson@brainhunter.com with an attached copy of your CV.
We thank all applicants for their interest, however only those candidates selected for interviews will be contacted
About Great Canadian Gaming Corp.
Industry
Hospitality and TourismCompany Size
5001-10,000 employees
Application closing date is 2025-08-06
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