You're using an older version of Internet Explorer that is no longer supported. Please update your browser.
Great Canadian Gaming Corp.

Hard Surface Artist - 134671-1

Full Time
3 days ago
    • End Client: American multinational technology corporation
    • Employment type: Contract.
    • Location: Hybrid at Vancouver office
    • Estimated start date: ASAP
    • Estimated end date: 18 months
    • Daily schedule and OT estimate: Monday-Friday 40 hours a week, 15% hours of OT

We are seeking a highly creative and motivated Hard Surface Artist. Working on a AAA console title, you will work with a team of highly experienced artists to model and texture vehicles, weapons and robots from supplied concept art. High quality modeling, sculpting, and texturing skills are required.

    • Make a daily contribution to the creation of vehicle and weapons
    • Be proactive about seeking feedback and communication with the Hard Surface Lead and Art Director.
    • Adhere to the Hard Surface modeling quality bar set by the Art Director and Hard Surface Lead.
    • Work with the Hard Surface Art team to achieve key milestones and deliverables.

    • Must have 4-7+ years of experience in video games.
    • Good awareness of real time graphics issues.
    • Strong aptitude in hard surface modeling.
    • Strong understanding of optimized meshes to maximize the high to low poly workflow.
    • Ability to work well under deadlines; self-motivated, and work well in a collaborative environment.
    • Demonstrated proficiency in 2D and 3D applications like Maya, Blender, Fusion 360, Zbrush, Adobe Photoshop. Proficiency in Substance Painter is a must.
    • Fusion 360 experience is a must.
    • Unreal Engine or other games engine experience a plus.
    • Desire to work with external teams.
    • Outsourcing and/or Co-development experience is a plus
    • Apply ; send your resume to
Information Technology